CSM Canidate Quick Reference Card

May 8, 2008

This was reposted from the following thread:

http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=765186

CANDIDATE NAME : Christopher Hummert
COUNTRY OF ORIGIN : USA

[5] Rate your own free time in the real life (what’s left after work, school, other obligation)
[5] Do you wish you didn’t have to travel to Iceland for CSM meetings ?
[3] Rate your own forum reading presence
[3] Rate your own forum posting presence
[5] Rate your own ingame presence
[8] Rate your own PvP activity level
[3] Rate your own PvE activity level
[8] Rate your own industry/science/trade activity level
[7] Number of most accounts you ever had active at the same time
[9] Lowsec mining needs a boost
[0] Highsec mining needs a boost
[9] We need larger mining ships
[6] Rorquals should be allowed to use stargates like jump freighters
[0] Allow capital ships in highsec (cyno in highsec)
[8] Jump freighters need a big boost boost (extra cargo, extra hitpoints/resists, maybe even module/rig slots)
[9] Lowsec mission-running needs a boost
[0] Highsec mission-running needs a boost
[5] Bring back nexus chip NPC buy orders
[0] L5 missions need to be available in highsec too
[0] L4 missions need to be available in lowsec only
[1] No insurance for CONCORD kills
[0] No insurance for 0.0 kills
[0] No insurance for Battlecruisers and above
[0] No insurance for Battleships and above
[7] Dysprosium situation is fine
[6] Moon mining needs a total revamp
[9] Allow moon mining in 0.4
[9] Allow moon mining in highsec
[5] Input T1 BPC levels need to influence output T2 BPC levels
[5] You should be able to research levels on BPCs in POS mobile labs
[5] Mobile lab slots need to be allowed to become public
[4] You should be able to build outposts in any system that have no stations at all (no sov requirements)
[9] Local should be replaced with constellation
[0] Local should be replaced with region
[5] Local must go away completely
[9] Non-covops cloaks need stronger drawbacks/penalitiessee * for specifics
[6] Stealth bombers need a boost
[8] Black ops need a boost
[5] Marauders need a boost
[0] HICtors need a nerf
[9] You should be able to probe non-covops cloaked ships
[0] You should be able to probe all cloaked ships
[4] Speed-tanking needs a nerf for all ships (less overall speed)
[6] Speed-tanking needs a nerf for the larger ships only (BS speed much lower, BC speed lower, cruiser speed a bit lower)
[0] Active shield tanking needs a nerf
[0] Active armor tanking needs a nerf
[0] Passive shield tanking needs a nerf
[0] Armor/hull buffer tanking needs a nerf
[7] Web drones need a boost
[7] Painter drones need a boost
[2] ECM drones need a nerf
[2] ECMs need a nerf
[0] RDSs need a nerf
[0] Carriers need a nerf
[7] Motherships need a nerf
[9] Titans need a nerf
[0] Focus fire needs a nerf
[9] Rigs on small ships need to cost less than rigs on large ships
[2] T1 rigs are too expensive
[9] T2 rigs are too expensive
[7] Abandoned wrecks should be scannable via probes
[0] Salvaging a wreck needs to be an act of agression
[0] Looting a wreck needs to not be an act of agression
[5] Older characters should be expelled from NPC corps in single-man corps
[1] Wardec fees are way too low for corps
[1] Wardec fees are way too low for alliances
[0] People should NOT be allowed to leave a wardecced corp until war ends
[0] Corps should NOT be allowed to leave a wardecced alliance until war ends


Rough Ideas

May 5, 2008

Various Rough ideas:

(Keep in mind that these are rough ideas and while there has been time and thought put into them, they are by no means ready to dump into the game)

0.0 Space

Border Regions – Back in the good old days you could deploy a crapload of mines on 0.0 gates and prevent random gankers from coming by. Eventually it was realized that this was a horrible idea and was taken out of the game. I believe that we should add in border regions for Sov 4 space. Would be able to put up a variety of structures in these systems, such as scanners that can search for cloaked ships, turrets that will fire on hostiles and structures that will help people mine. This is a very very rough idea at this point, so most of this is subject to change

POS Skyhoook – Allows Motherships and Titan pilots to jump out of their ships and have fun playing the game again with those characters. The skyhook would be a module that they could dock their ship up at and leave it at a POS without having to worry about someone stealing it. But the module would be shootable. If the POS was put into reinforced you couldn’t jump back into that ship and if the POS was eventually blown up you could steal the ship. So while you could leave your ship someplace for safekeeping while you got into a Battleship, you would still be running some risk for taking that action.

Cynojammer – Add in a stront bay for the cyno jammer. But there would only be enough fuel in there for 1-3 hours. The HP for the structure would be reduced to make it easier to put the Cynojammer into reinforced mode.

Titan Nerf – Due to some lame RP explanation, Titans would not be able to fire multiple DDs on the same grid. For example, if you’re on a gate and someone comes in and DD’s a second Titan couldn’t come in and fire their DD until the cool down period was over (45-60 minutes)

Blackop POS – Basically these are just like any other POS, but you can’t see the contents inside. The guns, disruptors and other modules that are supposed to be outside would appear outside, but you couldn’t see what’s inside the POS shields. The contents would essentially be cloaked. There could be an active gang in there or they could be elsewhere.

Due to some lame RP explanation you would only be able to deploy one of these per SOV 4 system you have, but you could deploy it anywhere you want. For example, if you have 1 SOV 4 system in Scalding Pass, you could deploy 1 Blackop POS in Delve (or wherever you wanted)

Fixing Logistics:

Jump Freighter Cargo Expansion – Pretty self explanatory. If the developers think that the current setup is suitable for 0.0 space. They should be forced to keep POS’s in 7 regions fueled and after 2-3 months of them doing that we’ll see if they have the same opinion or if they are clinically insane by this point.

POS Ice Miner – In a system that has Sov 4, you can deploy a module that will mine ice and fuel tower that are only in the sov 4 constellation. This module will show up at the ice belt and can be attacked and destroyed.

Misc:

Torps – While torps were overpowered pre Revelations, post Rev they suck ass. I have a character that has over 35mil+ skill points and they barley fly over 30km. I don’t think you should be able to easily jump into a being able to use a weapon that can dish out a load of damage like torp can right away, but I would like to see some sort of advanced missile skills that would all you to get that range up a bit.

Mining – Mining in 0.0 is boring and not profitable at all. This needs to fixed. While I would be happy to announce some of my ideas for this, but I don’t do mining in 0.0 so my ideas might not be the best for fixing this problem. I would turn to people who have more knowledge on this subject for their ideas instead.


My 5 issues for the CSM

May 5, 2008

These are the 5 issues I vow to address as your Eve CSM

  1. Get CCP to address lag.
  2. 2 work a better alternative to POS warfare.
  3. Getting Titans back to their original idea of mobile outpost instead of giant I win buttons that they currently are
  4. Promote more growth into 0.0 regions.
  5. Fix lag, this issue is so bad, it needs to be mentioned twice

My number 1 issue to address as your CSM candidate

April 18, 2008

I pleadge to you, that my number 1 issue to address during my term as CSM will be to address LAG in eve. Lag ruins the player expereince of all people that encounter it. I know from personal experience 2 of my friends that I introduced to EVE gave up on playing the game cause it was “too laggy.” If CCP can keep Jita realitivity lag free with 700 people in it, they can take the time to beef up the hard ware in station systems of non-empire space.