Rough Ideas

Various Rough ideas:

(Keep in mind that these are rough ideas and while there has been time and thought put into them, they are by no means ready to dump into the game)

0.0 Space

Border Regions – Back in the good old days you could deploy a crapload of mines on 0.0 gates and prevent random gankers from coming by. Eventually it was realized that this was a horrible idea and was taken out of the game. I believe that we should add in border regions for Sov 4 space. Would be able to put up a variety of structures in these systems, such as scanners that can search for cloaked ships, turrets that will fire on hostiles and structures that will help people mine. This is a very very rough idea at this point, so most of this is subject to change

POS Skyhoook – Allows Motherships and Titan pilots to jump out of their ships and have fun playing the game again with those characters. The skyhook would be a module that they could dock their ship up at and leave it at a POS without having to worry about someone stealing it. But the module would be shootable. If the POS was put into reinforced you couldn’t jump back into that ship and if the POS was eventually blown up you could steal the ship. So while you could leave your ship someplace for safekeeping while you got into a Battleship, you would still be running some risk for taking that action.

Cynojammer – Add in a stront bay for the cyno jammer. But there would only be enough fuel in there for 1-3 hours. The HP for the structure would be reduced to make it easier to put the Cynojammer into reinforced mode.

Titan Nerf – Due to some lame RP explanation, Titans would not be able to fire multiple DDs on the same grid. For example, if you’re on a gate and someone comes in and DD’s a second Titan couldn’t come in and fire their DD until the cool down period was over (45-60 minutes)

Blackop POS – Basically these are just like any other POS, but you can’t see the contents inside. The guns, disruptors and other modules that are supposed to be outside would appear outside, but you couldn’t see what’s inside the POS shields. The contents would essentially be cloaked. There could be an active gang in there or they could be elsewhere.

Due to some lame RP explanation you would only be able to deploy one of these per SOV 4 system you have, but you could deploy it anywhere you want. For example, if you have 1 SOV 4 system in Scalding Pass, you could deploy 1 Blackop POS in Delve (or wherever you wanted)

Fixing Logistics:

Jump Freighter Cargo Expansion – Pretty self explanatory. If the developers think that the current setup is suitable for 0.0 space. They should be forced to keep POS’s in 7 regions fueled and after 2-3 months of them doing that we’ll see if they have the same opinion or if they are clinically insane by this point.

POS Ice Miner – In a system that has Sov 4, you can deploy a module that will mine ice and fuel tower that are only in the sov 4 constellation. This module will show up at the ice belt and can be attacked and destroyed.

Misc:

Torps – While torps were overpowered pre Revelations, post Rev they suck ass. I have a character that has over 35mil+ skill points and they barley fly over 30km. I don’t think you should be able to easily jump into a being able to use a weapon that can dish out a load of damage like torp can right away, but I would like to see some sort of advanced missile skills that would all you to get that range up a bit.

Mining – Mining in 0.0 is boring and not profitable at all. This needs to fixed. While I would be happy to announce some of my ideas for this, but I don’t do mining in 0.0 so my ideas might not be the best for fixing this problem. I would turn to people who have more knowledge on this subject for their ideas instead.

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